ScreamTown: Minnesota's Terrifying Screampark
Minnesota's largest haunted town experience with 13 massive attractions.
12 haunted experiences near Edina.
Edina and surrounding areas boast over a dozen haunted attractions. For those seeking a major regional draw, consider the larger amusement park experiences. If you prefer something closer to home, find a more intimate, perhaps historically-themed, haunt right here. When choosing your fright, consider the type of scare you're after—some attractions focus on intense thrills, while others might offer a more family-friendly approach or are geared towards adult audiences. Many require tickets, but some unique experiences may be available at no cost.
Indoor playground party with a Halloween-themed bounce house and treats.
Apocalyptic Minneapolis pub crawl featuring drink vouchers, party bus, and after party.
The nation's longest running live performance horror festival.
Costumed run along the Mississippi River benefiting Shriners Children's Hospital.
See all haunted houses, trails, and scare attractions in your area.
Haunts send guests through in pods of 4-8, so a group of 12 will get split; pre-sort your pods so nervous friends aren't stranded with strangers. Pick a lit landmark as the regroup point after each attraction, since phones are useless inside. Buy tickets in one order for the same time window, and agree on the night's attraction order before anyone queues.
Go minimal: ID, one payment card, phone in a zipped pocket, and car key on a wrist strap. Most haunts ban backpacks and large bags inside or charge for lockers, and anything loose becomes a casualty in dark corridors. Leave the nice jewelry home, and split essentials between two people so one dead phone doesn't strand the whole group at pickup time.
Count attractions and multiply by 45-60 minutes each on a busy night, including queues; four haunts means arriving at opening. Do the headliner first, alternate intense and milder attractions so nobody's adrenaline flatlines, and slot the midway break in the middle. If time runs short, drop the attraction most like one you've already done rather than rushing the finale.