Kids’ Club Workshop – Spooky Pumpkin Decorating
Drop-in crafting session with spiders, bats, glitter, and googly eyes.
38 family-friendly fall activities in Severna Park and nearby.
Severna Park families can find Halloween adventures spread across several nearby towns. For larger, ticketed attractions, consider events in Upper Marlboro or Baltimore. If you're seeking something closer to home or a free community gathering, look towards events in Glen Burnie or Annapolis.
This guide highlights family-friendly Halloween happenings, from farm festivals to unique museum events, helping you navigate the choices around Severna Park.
Multi-floor Halloween party with live music and immersive experiences
Outdoor haunted forest trail featuring cursed shrines, cabins, and folklore creatures.
John Carpenter horror classics on Maryland's largest indoor screen for adults 21+.
Exterior-only leisurely ghost walk visiting Annapolis' horrific haunted sites
See all trunk-or-treats, pumpkin patches, and kid-friendly events nearby.
Decide before arrival: one wristband bundle or two single activities per kid, one pumpkin each with a size cap, and one treat. Eat lunch beforehand, bring your own water, and set the souvenir answer to no in the car. Weekday and season-opening discounts are common, and the free stuff, animals, hay mountains, and photo spots, is what kids remember anyway.
Under 6, daytime wins: naps hold, nothing lurks, and temperatures cooperate. Ages 6-10 love early-evening events, costume parades, family light shows, and glow mazes, that end by 8. Save true nighttime events for tweens. A good compromise is the golden-hour arrival: daytime activities first, then a short after-dark finale like a lit hayride before the meltdown window opens.
Most farms let tweens 10-12 run the family maze solo if adults wait at the exit; give them a phone, a photo of the maze map, and a 30-minute check-in rule. Under-10s stay with adults, since identical corn rows disorient fast. Flagship mazes with bridges and checkpoints are better for solo tweens than flat mazes, because staff can spot and redirect wanderers.